

Place a C400 charge (or two) in the hallway to detonate later. Undead Distraction The hall leading to the next room is full of containers with the Running Dead inside. Once the door unlocks, get to it as quickly as possible and it will shut and lock behind you. There are also several heavy OF units as well, so move quickly to avoid their fire. Use the overhead catwalks to your advantage, remaining hidden and dropping down into a group of enemies to chain takedowns together. Once you reach the locked door, you need to survive the Omega Force onslaught for two minutes (2:00) until the door is unlocked. After taking out the patrolling guards, make your way upstairs to the marked door. Avoid confrontation if possible, as you'll want to conserve your health for the coming battle. Once you make it through the first hallway, the second room contains six cyber-soldiers. Carlyle's Running Dead on the unsuspecting guards. Should an enemy guard notice you, quickly shoot the green tanks to unleash Dr. In the first (the hallway with specimen tanks), hoist yourself up onto the catwalks above. The next two areas are chock full of bad guys - though they're easy enough to distract while you make your way through. Move up to the overhead catwalk and jump down for a death from above takedown on the other guard.

To remain undetected, wait for the Heavy to reach the end of the hall, then perform a heavy beatdown on him. The first room you'll come across has two guards in it - one cyber-soldier and a Heavy Gunner. Once you disable the locks on the bio-lab entrance, make your way towards the bunker to access the utility shaft and enter the base.Īfter descending the shaft, you'll need to make your way through the labs in search of Dr. The control panel to enter the base is guarded by several cyber-soldiers, a sniper and a Heavy Flamer, so use be aware that if you decide to go in guns blazing, you'll already have a fair amount of opposition to deal with before reinforcements show up. You won't be able to fly all the way to the objective, but you can get roughly 1/3 of the way there by air - be cautions of your health and the enemies around you, however, as your glider isn't bulletproof.Īfter reaching the main entrance to the laboratory, you can either attempt to enter the facility unnoticed, or indulge in a good old-fashioned rampage. There is a waverunner and a boat at the main gate (the first structure you come across with two snipers on either side), or you can use the glider to get further inland. Once you get across the sea, there are several options for making your way along the canal towards the base. Eliminate the sentries and steal the glider to fly towards Dr, Carlyle's island. After making your way towards the waypoint, you'll find four cyber-soldiers and one robo-dog guarding the outpost where the glider is located.
